Focus Valley

5 gamified alternatives to the classic Pomodoro timer

, updated 18 September 2026

A plain timer asks you to want to work. A gamified one gives you something to lose. These five do that in five genuinely different ways, and each one fails a different kind of person, which is the part these lists usually leave out.

Everything below was checked on the product's own site or its own store listing on 8 August 2026, not gathered from other “best of” lists, which in this category are mostly affiliate pages. One of the five is ours; it is fourth, and its shortcomings are in its own section like everyone else's.

One caveat that applies to the whole table: prices in mobile app stores vary by country. The figures quoted are from the United States listings on the date above.

The five, side by side

AppThe gameWhere it runsWhat it costs
ForestA tree grows while you focus and dies if you leave the appiOS, Android, Chrome and Firefox extensionsFree tier with no expiry; Plus subscription, price varies by region
HabiticaA full RPG: XP, gold, gear, and HP you lose when you fail a habitWeb, iOS, Android, and the code is open sourceFree; US App Store subscription $4.99/month or $47.99/year
FloraA tree that dies if you leave, plus opt-in real-money and real-tree stakesiOS, Android, Chrome extensionFree to download; the stakes services are opt-in and paid
Focus ValleySparks, day streaks, a weekly world leaderboard and permanent Gems for the top threeAny browser; desktop app for Windows and LinuxWeb timer free; desktop $2.99/month early-bird, then $4.99, or $9.99 once
Focus HeroA pixel RPG: focus earns XP, loot, skills and pets, spent on questsiPhone and Android (also Mac and Vision on the App Store)Free to try; US App Store $12.99/month or $59.99/year

1. Forest: the tree dies if you leave

The game: you plant a seed, it grows for the length of the session, and if you switch to another app it dies. Dead trees stay in your forest, which is the part that works: the record is of failures as well as successes. Coins from finished sessions buy new species.

Where it runs: iOS and Android, plus extensions for Chrome and Firefox. There is no native desktop app.

Cost: a free tier with no expiry. A Plus subscription adds custom allowlists, soundscapes, analytics and up to five real tree plantings; Forest states the price varies by region and platform. The old one-time Pro purchase is no longer sold to new users.

The distinctive bit: the trees are not only virtual. Forest's site gives a live count of 2,102,946 real trees planted, with Trees for the Future, and claims “60M+ downloads”. Both are their figures, quoted as theirs.

Who it fails: anyone whose problem is at a computer. Forest watches a phone. It cannot tell whether the laptop two feet away is showing your editor or a video, and it will happily record a perfect session either way. The full comparison goes through this at length, including the several things Forest does better than we do.

2. Habitica: an actual role-playing game

The game: not a metaphor. You have a character with hit points. The project describes itself as treating your life like an RPG: “Level up as you succeed, lose HP as you fail, and earn Gold to buy weapons and armor.” Skipping a habit costs you health, and health is a real resource with real consequences in the game.

Where it runs: in a browser, plus iOS and Android apps. It is also open source, with the server and both mobile clients on GitHub, which is rare in this category and matters if you care where your habit data lives.

Cost: free to use. The US App Store listing shows a subscription at $4.99 for one month and $47.99 for twelve, plus gem packs from $0.99.

Who it fails: anyone who wants to start focusing this afternoon. Habitica is a system you set up (habits, dailies, to-dos) and the payoff comes weeks in. It is also a habit tracker first and a Pomodoro timer barely at all. If your problem is the twenty-five minutes rather than the month, this is a lot of scaffolding for it, and losing health for a missed habit is either the best or the worst thing on this page depending entirely on who you are.

3. Flora: the same tree, with money on it

The game: mechanically Forest's. Pick a duration, a tree grows, and in Flora's own words, “if you leave the app for social media or games, the tree will die.” New species unlock as you complete sessions and tasks.

Where it runs: iOS, Android and a Chrome extension.

Cost: free to download.

The distinctive bit, and the reason it is on this list next to Forest rather than instead of it: two opt-in services that put something real behind the game. Flora describes them as letting you “plant real trees on the earth when you kill or successfully grow a tree in the app”. Care plants a tree when yours dies, Price when it lives. It is the only app here where failing costs you money on purpose.

Who it fails: the same person Forest fails: it is a phone app, and it watches a phone. And if financial stakes make you anxious rather than focused, the feature that distinguishes it is the feature you should not turn on.

4. Focus Valley: weekly competition and permanent rewards

The game: one spark per minute worked, five more for finishing a break, a day streak that grows while you keep turning up, and a world leaderboard that wipes every Monday at 00:00 UTC. At the Friday cutoff, the top three earn 10, 6, and 3 Gems. The board resets, but Gems do not: they accumulate permanently in each winner's account.

The weekly reset is deliberate. A permanent leaderboard becomes unclimbable after a month, while permanent rewards preserve the achievement without preserving an unbeatable lead. A missed week ends on Monday instead of becoming a permanent disadvantage. The exact scoring, eligibility, and reward rules are in the leaderboard guide.

Where it runs: any browser, free and without an account, and a desktop app for Windows 10 and 11 and for Linux. No macOS build is published and there is no mobile app at all.

Cost: the web timer is free. The desktop app is $2.99/month early-bird, $4.99/month after, or $9.99 once for lifetime.

The distinctive bit: the desktop app asks the operating system how many seconds have passed since your last keypress or mouse move, and past sixty it pauses the timer by itself. That is why the score is a score of worked minutes rather than elapsed ones. No app on this list that lives in a phone or a browser tab can do that, ours included in its free version. The reason is in how it works.

Who it fails: quite a few people. If your distraction is your phone, we are not on it and never will be. If you are on a Mac, there is nothing to install. If you want a task list or estimate-versus-actual reports, we do not ship one. And the leaderboard is the weakest part of the game right now for the plainest possible reason: the product opened in July 2026, so the board is short. A competitive mechanic with few competitors is a competitive mechanic that does not yet work, and there is no way to write around that. The board is public, so you can see how short it is before deciding whether that matters to you.

5. Focus Hero: XP, loot and a pixel dungeon

The game: its site calls it “a pixel RPG focus timer”. Focused minutes earn XP, loot and skills; the energy you bank gets spent exploring quests, and there are pets to hatch and six skills to raise. Unlike Habitica, the timer is the core loop rather than a side feature.

Where it runs: its site says “Free to try” and lists iPhone and Android; the App Store listing also covers Mac and Apple Vision.

Cost: free to try, and it is the most expensive thing here if you keep it. The US App Store listing shows memberships at $6.99 weekly, $12.99 monthly and $59.99 annually, with a second annual tier at $44.99 and a discounted offer at $29.99.

Who it fails: anyone for whom the game becoming the point is a risk rather than a joke. This is the most game-like app on the list by a distance, and a dungeon you unlock by focusing is still a dungeon. It is also the only one here with a weekly subscription tier, which is a pricing shape worth noticing before you tap it.

How to pick, in one paragraph

Choose by the device you lose time on, not by the game you like the look of. If you lose it on your phone, that is Forest or Flora, and Flora only if stakes motivate you rather than stress you. If you want the whole of life gamified and are willing to spend a weekend setting it up, Habitica, and it is free and open source, which is a real argument. If you want the timer itself to be the game and you are on Apple or Android, Focus Hero, but check the price first. If you lose the hour sitting at a computer with the tab open and the timer running, that is the one thing the phone apps structurally cannot see, and it is what we built for.

And if none of this appeals, the plain version still works. The original technique was a kitchen timer and three sheets of paper, and its author still thinks that beats the software.